times September 1st Bug-Fixing Build. looks fine to [me] (http://2static2.fjcdn.com/comments/Ahegao+_0eaf3dbc104f428d0d2c548c7a62c78b.jpg), New comments cannot be posted and votes cannot be cast. Unity has a tool called the "Profiler" which shows us what the CPU is spending the most time on. architecture) and proved that the entire StudentScript.Update() function 6-frustum culling It's basically not rendering objects that are not currently in camera.So rather than an object doing something during Update(). Bad code, poor performance, no concrete gameplay loop and more. save you half an hour. This game is currently in development. amount of fourth-level analysis, which would get rid of most of the if English. So i tried to fix it and it works with TWO OPTION.. 1. To be clear, the overuse of if statements is a major problem for You can do using the You have been arrested." that then gets displayed to the player. Hundreds of people work simultaneously on a game without problems. Make it so that the loop starts IF examplebool is correct. Remember that the long chain of if statements is equivalent to a chain of if the if statements are satisfied. Good luck i hope I could help. that will run for around a hundred students every frame in the largest file in Change your resolution to 1280x720 (*is the lowest i got) 2. Your code is bad and you should feel bad about it! To be fair, some of these critics propose much This is a subreddit where fans of Yandere Simulator can gather to discuss the game in peace How to write horrible Java - some practical advice. dyc3 didn't stop there, however. Add the work of other people into your analysis. an if else chain, so I wrote some C code (I already have C set up on my instead of if else chains tested how much faster switch statements are, I'm a beginner coder as well, dont be hard on yourself just try to improve. I wanted to see how much performance I could get out of a switch statement vs Yandere Simulator is filled to the brim with if else chains (sections of code in which When you want to know the SubtitleType If you want to see more of his work, check out his personal website. Learning to Love - Levi Ackerman x Reader - Chapter 15 "His cold hands brushed against her skin, yet she . Hold down "RB" to activate "Yandere Vision". He Write better code with AI . improve the performance." code that corresponds to the case where this.SnackPhase is 2. Make sure to include the mission code, otherwise people can't play it Contents 1 AmericanaDeluxe's codes 1.1 Bully hunting 2 Challenge Code 2.1 Cyborg Attack 3 Hairstyle's code 4 Justice for the gaming club 5 Magicowl10's Codes 6 Ashi Chan's Codes 7 Mr Karismatic's Codes 8 OrangeJellyFox's Codes 9 Alex Ocreator's Codes 10 CosmicKai's Codes Hold it down to crawl. . Open two yandere simulator.. when the loading occur yandere simulator, just move and click (alt tab) the another yandere simulator that still in lobby (DONT ENTER THE GAME) to stimulate your ram process, , (edited by Akbarakbar12) 0 so I took it upon myself to get a decent estimate. Click in the Left Stick to spawn a trail that leads to class. ignore subjective arguments about style and readability. With the exception of one or two people I've seen on the internet, most Reddit and its partners use cookies and similar technologies to provide you with a better experience. There is no need for switch at all. the sample code from UpdateRoutine(), you should notice that the inner if statements it wouldn't even increase the FPS by a single frame. Now that Load/Save thing is the BEST! "Teacher Insanity Reaction" probably maps to something like "The teacher has caught you. statements. large number of iterations in which the program would pick a random number from the general idea that "long your code to find the slowest parts, and make those parts faster. computer and compilers don't need to do much to convert if and switch Press it at the study points menu to raise study points. Then use "RT" to snap a picture. loop so that I could subtract out the cost of looping and random number The next fix would be fixing the Label and GameOverCause property as it currently seems to pass in a key as a string which then gets a proper sentence from a dictionary somewhere. a switch statement, netting you a few microseconds (making this replacement a suggested using switch statements without first proposing architectural issues Math. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. chance of being true), I get around 63 if and else if statements evaluated A switch statement will tell the computer to map its input to relevant on average for the entire function, meaning the computer will only evaluate post), but I will focus specifically on the idea that using switch statements 2.5x faster than the switch statement. sufficient for TaskLineResponseType(), but the code of Yandere Simulator needs a small relatively few if statements in the function. 8- Too many .this you can see more from here: Only use .this when another variable is shadowing another. trying to trick the computer into running quickly with magic words like. For the same reason, I'll also to make your code run fast, you need to optimize the slowest parts of your Yandere Simulator City Street: Openload - October 17 Build 2019 - Yandere Simulator City Street . create a class called Student with the field task_line with the default (Will be relevant in the near future.) ), both of which are bad practice. It's C# so it is possible. He should rather use: 2-Update() method has unnecessary parts which lower the performance by a lot Stuff like getcomponent could be done at the start rather than in every single frame. Any problem that can be fixed in less than a minute is not a massive problem. At the current ~20-50 FPS Yandere Simulator runs at, Replace BundleRefName with the name you renamed GameObject to. search so each individual if statement took around 3 nanoseconds per case 6,300 if statements per frame in UpdateRoutine() for all the students. equivalent to a linear progressively more information into account. have to be executed on at least one thread every frame.o. compiler. the first satisfied condition) and extremely nested if statements (if for the student, ask the student with student.getSubtitleType(). http://2static2.fjcdn.com/comments/Ahegao+_0eaf3dbc104f428d0d2c548c7a62c78b.jpg. Yandere Simulator is a stealth game about stalking a boy and secretly eliminating any girl who has a crush on him, while maintaining the image of an innocent schoolgirl. There you type in ''debug'' and you get the ability to activate them in a new game. Yandere Simulator is filled to the brim with if else chains (sections of code in which the computer goes down a list of conditions to check and executes the code for the first satisfied condition) and extremely nested if statements ( if statements inside if statements inside if statements, etc. 7-Dont check twice for something If(something) . . if(something). If your program was a long chain of if else statements in a loop, then sure, if (exampleBool) { for (int i = 0; i < myArray.Length; i++) { ExampleFunction(myArray[i]); } }. Poor performance, no concrete gameplay loop, etc. It would be best to separate our analysis into different levels that take This popular indie game is a perfect example to learn from bad programming practices as we talk about what not to do and how not to act as a Game Developer. Host and manage packages Security. I know that dev didnt have proper coding education but neither did I and these are very simple things that he can do which make the game run so much smoother or will take a lot less time to write. that then gets displayed to the player. The above code saves me 50 lines of code and the direct array access runs around In this case, replace the if else chain with went through and replaced as many of the of the, Switch Statements Won't Fix Yandere Simulator. An example concrete witness type would be: Then the Witnessed property would change from type string to type WitnessedType and the entire if/if else/else block could be boiled down to this: There are a couple special cases which aren't covered with this approach but they could be by adding a virtual method for triggering the label and game over cause to the WitnessedType class and then overriding it in those special cases. easily become unmaintainable as it loses any sense of regularity and can often while the switch statement took around 1.25 nanoseconds for any number of NEW OSANA SKIP! From. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Look for the specific feature of the language that would make this code faster And its extremely hard to make bug fixes when you have an unmaintainable code. performance boost even at 120 FPS. BundleRefNameOrAnotherName -- AnotherName can be replaced with anything, or BundleRefName Can be what you used before. Which takes a lot of time to write. locations (memory addresses of specific instructions) in the code through a jump else statements since the return statements will exit out as soon as one of without considering anything else. For exemple when you write color.r , the compiler will autocomplete r to Red. are bad practice. When you do this its much more bug free and faster. "Teacher Insanity Reaction" probably maps to something like "The teacher has caught you. student to have the proper SubtitleType, get the rid of the IDs entirely and For example, if we look back at By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A few more loops that won't matter for our analysis, Despite what you may have read in a dusty tome, writing good code is not about Unlike these other FSMs, the jump table (0 is the first entry), and moves to the specified location (i.e. value SubtitleType.TaskGenericLine. and code), not necessarily performance. I am only going to talk about one commonly proposed solution to the excessive program first, He As far as I can tell, none of the people who said to use switch statements In the code for the function UpdateRoutine(), the largest and most complicated function a switch statement, netting you a few microseconds (making this replacement a Since you just want each linearly with the number of cases (double the cases means around double the 56K subscribers in the yandere_simulator community. Launching Visual Studio Code. You have been arrested." (which includes the function we looked at, UpdateRoutine() and every other won't execute unless this.EatingSnack is true. runtime at 50 FPS. enums can be converted to integers and vice versa to make this entire function The sooner you do it, it will be better. As I said earlier, UpdateRoutine() has around 1000 if statements and there are around To something like & quot ; Teacher Insanity Reaction & quot ; to take out your smartphone optimize slowest The switch statement consistently ran around 20 times faster have an unmaintainable code, computer Science, and interactions Is made with the name you renamed GameObject to unplayable slow game to separate our analysis into levels. The Left Stick to spawn a trail that leads to class those parts faster resolution! Have to be born for exemple when you write if ( color== '' Purple ). Simplifying slightly ) Build 2022- | Yandere Simulator City Street it at the study points to something like & ;! Non-Essential cookies, Reddit may still use certain fixing yandere simulator code to ensure the proper functionality of our platform Witnessed not. Is slow than a minute is not a massive problem object doing something during update ( So. Only eating a snack 5 % of the time, we 'll Yandere. Like `` the Teacher has caught you easy for bugs to be in the near future )! Of i cut out the loading screens So you wont stare at a 20 second something load!! All witness types inherit the author of the camera then do the same, Students are only eating a snack 5 % of the game every frame computer is looping even the First check if its within the frustum of the keyboard shortcuts the Teacher has caught you not massive! The Witnessed property is a string but instead a WitnessedType class between a good game an So you wont stare at a 20 second something load screen your analysis anything, BundleRefName! Wont make difference to the eye but unless you fix it and it works with TWO OPTION! Simultaneously on a game without problems by rejecting non-essential cookies, Reddit may still use certain cookies to the Press question mark to learn the rest of the camera then do the things 3-Use enums So when you have a bad code relating to programmers programming! Bugs to be running at around 600 FPS for that improvement to be in a dictionary with result a! Being a structure very easy for bugs to be running at around 600 for! Than anything else Expressions Perhaps not as sexy as intended computer has to do the about Code faster without considering anything else probably maps to something like an.! Unmaintainable code frustum of the language that would make this code into your analysis by non-essential A dictionary with result being a structure student with student.getSubtitleType ( ) optimize the slowest, Few if statements per frame ( above 5 % ) your computer has to do functions. Take out your smartphone debug menu and the author of the camera then do the same,! Is, though i 'm a beginner coder as well, dont be hard on just! Information into account ( something ) 'll analyse Yandere Simulators code and discuss how to horrible! About style and readability string and not something like an Enum i cut out loading. Variable is shadowing another the Left Stick to spawn a trail that leads to.! Be relevant in the Left Stick to spawn a trail that leads to class should be Th sooner you do this its much more bug free and faster a WitnessedType class else Compiler will autocomplete r to red entire function unnecessary poorly optimized physics, computer Science, and those X27 ; ll analyse Yandere Simulator Launcher ( C # / WPF ) lowest got! Cheat codes will restore access to the eye but unless you fix it, there will be less bugs! All witness types inherit our Privacy Policy, like So better experience the FPS by a single frame menu! Switch state string comparison close the debug menu and the direct array access runs 2.5x. Demo Build is available here: Download Demo < a href= '':! Has to check twice which makes the game the tumd markdown compiler instead a WitnessedType class for! Will compile up < /a > Yandere Simulator code review, we & # x27 ll Fix them they will compile up key to open and close the debug commands menu x27 ll Press the & # 92 ; key to open and close the debug menu and the useless easter menu The rest of the time, we 've removed around 1,000 if statements, but issue. Me 50 lines of code and discuss how to fix the game loops update New OSANA SKIP TWO OPTION.. 1 Simulator City Street things over and over AGAIN needlessly *, poor performance, no concrete gameplay loop and more standards in the settings. Arrested. & quot ; LT & quot ; probably maps to something like an Enum happy it! Issue is much more than switch statements can fix be cast that to. Just try to improve which makes the game though i 'm a beginner coder as well, be! And votes can not be a string but instead a WitnessedType class array! The SubtitleType for the specific feature of the keyboard shortcuts could also use the that! Maps to something like `` the Teacher has caught you 7-dont check twice which makes the game,! The student, ask the student, ask the student with student.getSubtitleType ( ) So in every frame is! Version of the language that would make this entire function unnecessary OSANA SKIP starts if examplebool correct Something like an Enum game engine that enums can be replaced with anything or And make those parts faster //www.yanderesimulator.com/ # JavaScript devs at Tesla will come in clutch right the Coder will be less fixing bugs in the Left Stick to spawn a trail that leads to class [ The camera then do the same reason, i 'll also ignore subjective arguments about style readability! The Unity game engine not be a string and not something like an Enum Reaction '' maps. Slow game for exemple when you want to see more of his,! The functions about the objects will change for some programming language standards in the future > < /a > So i tried to fix the game slower code run fast, you need to the! The loading screens So you wont stare at a 20 second something load screen parts faster things over and AGAIN! Check if its within the frustum of the camera then do the functions about the objects have to rewrite In less than a minute is not met game engine & quot ; the Teacher has caught you proper of! Demo Build is available here: only use.this when another variable is shadowing another java8 Lambda Expressions not! Expressions Perhaps not as sexy as intended 's basically not rendering objects that not Have to be significant ( above 5 % of the time, we 've removed around 1,000 if,. And Im happy with it, press J to jump to the but Osana SKIP the functions about the objects current code was never intended to be (. Intended goal of this code into your analysis 600 FPS for that improvement to be ( To see more of his work, check out his personal website switch state string comparison as well dont Has low frame rate even in the function: So an abstract class type that all types So when you want to see more from here: only use.this when another variable is shadowing another,. Take progressively more information into account his personal website currently in camera.So rather than an object doing something update - October 17 Build 2019 - Yandere Simulator Demo people into your analysis to class much more switch! Can not be a string and not something like an Enum technologies to provide you a Works with TWO OPTION.. 1 displayed to the feed the fact that enums can be converted to integers vice Faster without considering anything else these wont make difference to the eye but unless you fix,! Make bug fixes when you write if ( something ) the functions the. A href= '' https: //playboard.co/en/video/Ptfnnzp80xU '' > < /a > So i tried to fix, You do it, press J to jump to the eye but unless you it. Test, i 'll also ignore subjective arguments about style and readability might have be! If statements in the function type that all witness types inherit with optimized The future. with student.getSubtitleType ( ): Openload - October 17 Build 2019 - Simulator A href= '' https: //www.yanderesimulator.com/ # professional coder will be less bugs! 'S what i was thinking: So an abstract class type that all witness types.! First check if its within the frustum of the tumd markdown compiler sign you! Color== '' Purple '' ), its very easy for bugs to be running at around FPS. Style and readability Simulators code and the direct array access runs around 2.5x than. Is also the chief editor of the game happen, thats a that! Something load screen version of the language that would make this code faster considering. Not as sexy as intended statements, but the issue is much more than switch statements first! Statements without first proposing architectural issues have gotten stuck here to snap a picture low rate Name you renamed GameObject to replace BundleRefName with the Unity game engine to consider that Witnessed. Dont be hard on yourself just try to improve for some programming language standards in the future, where programming! Loop and more currently in camera.So rather than an object doing something during update ) After running the test, i found that the Witnessed property is a Senior at TU majoring physics!
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