RELATED: Doom Eternal: Best Weapon Upgrades. DOOM ETERNAL THE ANCIENT GODS PART 2 Gameplay Walkthrough Part 2 [PC 60FPS RTX 2080] No Commentary The Ancient Gods - Part Two is the epic conclusion to the DOOM Slayer's Saga and the second campa. We've got alot of fodder enemies this time so use the area for space as needed. Following the. To Take a . The. Note that a Knight will burst out of the wall up ahead, so have your shotgun ready. Remember: this is a big area and for now we can explore it all. We now need to head back to the pole (hook upwards) and use it to get higher to the upper right (around the tower), where there's another hook above you. It's still fun but it did make ol' BK use those extra lives. Doom Eternal's most notorious example was the Marauder, a relentless runner who pursued the Slayer like a shadow, if your shadow owned an axe and a bright-orange attack dog. You'll be swarmed by a bunch of demons. This lets you jump to a booster pad nearby which leads to a wall you can bust through. A quick note: we have a BUFF TOTEM here. When you grab this ammo, TWO MANCUBI will show up, so be ready to stun them with the barrels and shotgun them. Speaking of which, it surprised me a little that this expansions final boss battle isnt its hardest fight. To make you practice this, an Armored Baron shows up out of the waterfall. The second and third phases are identical. They are really the only threat for now, as this turns out not to be much of a fight. You can ride this pad up, turn around, and find a "Secret Area" with a full-refill icon nearby. GET TIER 7! Description The Ancient Gods Part Two is the epic conclusion to the DOOM Slayer's Saga and the second campaign expansion to the critically acclaimed DOOM Eternal. It's difficult but straightforward. Jump to the platform up ahead and look down. Now if you want you can do a much harder arena fight. We have yet another ambush here as you'll see when you try to leave. Finally, I liked how the UI has been intelligently tweaked to put small icons on your reticule to tell you how many of each powerup you have available. A booster pad launches us up here to a hook above you. After starting the DLC we'll get a recap of the game's story (which is definitely needed as it's been years since March 2020!). Because this final obstacle in beating the game can become a battle of attrition and cooldowns, it's nearly mandatory to have the Slayer's Super Shotgun and Mobile Turret mod at their best. OK, for our first fight we'll have a couple of Cyber Mancubi with Imps annoying us (be sure to use your punch to destroy their armor). How cheeky of them! There are zombies here to refill your armor and a Turret further in (weird placement). After that I would just pump super shotgun shots into him while burning him to take him out completely. Very fun. In the back is a hole to drop down but note you want to dash to the wall afterwards. The wave starts out with numerous Pain Elementals and Cacodemons so have that chaingun ready. These hounds have very little life and can be killed by a single blast from the Super Shotgun, even at range. By comparison, the Icon of Sin is a complete joke. The Ancient Gods Part One The Ancient Gods Part Two. To quote DOOM Eternal composer Mick Gordon: \"Looking at DOOM, everything feels like a metal album cover from the 70s\". Killing demonic beings is cool and all, but how about taking down the creator as well? Now rally the scattered Sentinel armies, lay siege to the last bastion of Hell, break through the fortress walls, and face the Dark Lord himself. Finally we have a Pinky, which you should use your punch on to take out quickly. Use the hook icon to swing around the corner and climb up the wall. While many demons will surface during this battle, almost none of them need to be engaged directly. Use it to climb to the right and up, where a cliff falling will stop you. There is also a Baron of Hell here which is fun. The Ancient Gods - Part Two takes place directly after the events of The Ancient Gods - Part One, with the Slayer and the Dark Lord in the Luminarium on Urdak. To make it easier on readers, this guide has been updated with bullet points for each section containing just the raw information on what to do. Once you've killed them, an Armored Baron will show up. We need to head forward and drop down of course, but zombies and soldiers will meet you. Bethesda's Dark Lord fight can last forever if you don't know what to do. And the hook itself is handy with mobility. Make the Maykrs your priority here and chainsaw things for ammo if needed. Posted: Oct 26, 2020 5:13 pm. Climb up and jump over the gap you find, then to your left is another gap. Doom Eternal Trainer (12.06.2020 GAMEPASS + The Ancient Gods, Part One) MOBILE-READY. We've. p>The final piece of DLC for Doom Eternal landed earlier this week, and it appears that not only does it mean the end of this particular installment in the series but perhaps the end of the story for the Doom Slayer altogether.The Ancient Gods Part 2 arrived to finish off the story in a very big way and had some surprising twists and turns in its conclusion. I'm sure glad falls don't kill us! This one has fire to toy with you but you can still double jump and dash to continue on. We're not done fighting of course, but you can stay down here and farm fodder enemies to fill your armor if you want. With the demon invasion of Earth stopped and the pillars of Heaven firmly shaken, Doomguy now seeks to end Hell's dominion across the dimensions once and for all. This enemy doesn't show up right away, but it is coming. Note that once you get up to the platform you'll see a big armor pickup here, but you will be attacked when you pick it up (use the barrels nearby). This is a walkthrough for the second DLC: The Ancient Gods Part 2. Nailing this one will catapult you straight ahead to where the wolf is from earlier (drop down to meet him). We will get several tutorials here. First, there's a weird pixel remnant from an early Doom title by the barrels over here. Do not directly attack these adds. Clean up whatever is left and you'll be done with the first encounter. The path opens up after the fight so let's continue on once you've raided the area. When the Dark Lord regains consciousness, repeat this process. Head to the left here and drop down to the slope for some health and what is the worst platforming spot so far. Your war is not over slaying the Khan Maykr left an imbalance of power that threatens all of creation. What the Ancient Gods Part 2 offers is a climatic finale that acts as both the ultimate test of player skill and an unapologetically metal farewell to the greatest demon slayer to exist. One Knight isn't bad, but after that are two Knights and a screecher zombie. Once it does, let us note that several booster pads show up as does a hook icon high up in the air. After firing the Super Shotgun, the Dark Lord will be briefly staggered. OK, back to the game. There are two ledges here with walls slamming down. It appears back where we came from but the fog is dangerous (maybe this forewarning will help!). You can take out the Doom Hunters one by one easily after that. He doesn't hit too hard and gamers will find plenty of health to recover with, but his major weakness is a very specific sequence. After the Revenants are some Knights and Cacodemons (and of course fodder like soldiers and Imps). See the switch here? When the Marauder gets close to death, a Doom Hunter and Riot Soldiers show up. There is room for debate on the best weapons in the game, but this boss is made much easier by using two specific guns and not an entire arsenal. By the time you complete Doom Eternals second and final campaign expansion, The Ancient Gods Part 2, youll have the skills of, well, an ancient god, and the stuff that this franchises brilliantly modern reinvention threw at you five years ago will seem like childs play. Play around with it if you wish. Use the skull to open it up and follow the spirit wolf to a lantern and be ready for a fight. His other interests include sports, smoking meats, and podcasting. Doom has practically evolved into a single-player esport at this point, and The Ancient Gods Part 2 closes the book on the Doomslayers quest to vanquish Hells forces by adding enough new variety and challenge to keep it as engaging as ever. This fight is fairly rough. Take them out. They can absorb many of these hits before going down. Kill all of the demons that ambush you here. The Ancient Gods - Part Two is the epic conclusion to the DOOM Slayer's Saga and the second campaign expansion to the critically acclaimed DOOM Eternal. As a player make their way through this stage, they will have the. Use fire when it's safe but stick to non-exploding weapons. Usually, the way this weapon consumes ammunition makes it hard to recommend, but this fight makes it difficult to run out of ammo, even for players who try to run out. After the Dark Lord is stunned, use the hammer charge. Interesting. OK, ready to move on!? Finally accomplishing this will teleport you to an upper area where we realize this thing is actually a spaceship (or so we're told). Dodge but do not waste time on the adds that spawn. Ready for part two of this platforming? Get more out of Doom Eternal and enhance your gaming experience. You need to remember to blast the Marauder with the super shotgun when his eyes flash green, that. Complete with dragon riding, a big red warhammer, and a duel with the lord of the underworld, DOOM has never been more metal than in the game's final campaign DLC, The Ancient Gods Part 2. Thankfully the game starts out a little easy on us. It is to the left of the land we landed on. Id has said this is . Hunt down all the collectibles in The World Spear with these locations. Torrential Pain. Join Clocked as we walk through The Ancient Gods Part 2, one level at a time. First though, to the left of the wolf along the edge of the area is a room with some BFG AMMO in it. Don't be surprised to have to break it again. Editorial Team March 28, 2021 Doom Slayer's story finally ends in a new DLC for Doom Eternal - "The Ancient Gods - Part Two ". Space travel, world building, rendering technology, and more are all covered here in our IGN Performance Preview. First up is The World Spear, where the Doom Slayer seeks a key that will grant him passage to the innermost circle of hell. Two Cacodemons show up behind you when you land, so be ready with rockets and grenades for them. After repeating this enough times, he will fall (just make sure to dodge his melee attacks so the Dark Lord doesn't heal the damage done to him) and it will be on to phase two. The Pinkies in particular are slow so use the verticality here to divide and conquer. From here, jump over the gap to the cave area. When gaining a hammer charge, get into melee range. Following his quest to the tip of The World Spear, the DOOM Slayer must venture through Reclaimed Earth in. Try to punch the armor off the Cyber ones and let loose your rockets here, gathering ammo with your chainsaw. This lets you do quadruple damage, so pick it up and go to town. Doing so requires either sustained plasma-based weapon fire or a single, well-timed precision shot to the mace in his hand at the moment it flashes green. I like focusing on the Stone Imps to avoid their charges. Jump into the water and swim to the bottom to break the wall and find the seventh secret. This unlocks a gate near the exit of the area, where you can find a 1-UP which is awful nice. The name of the game here is avoid shooting the screecher zombie and kill the other ones off. Use the hook by the gap to vault over the wall and then dash forward to the dash icon, which should let you reach a second hook and a swing bar to safety. From there you can move on with the campaign, if you like, but if you go back in for the second, more difficult round, youll net an even bigger bounty. However, some fans may need some pointers for the game's milestone. This is a good place to shake off some rust. And it's true the joy of DOOM Eternalwas never in its subtlety. You can tell by the enhanced rate of fire from its tail gun (try to snipe it off). You can really look down on this fight quite a bit if you want. These are very very much the "fodder" enemies of the game so basically shooting practice. But in the grand scheme of things, these guys are but a seasoning to the Hell salad you are already trying to chew and swallow. We'll now fight several of them here with Imps and a Prowler or two bothering us as we do so. Follow the armor down and dash into a wall to hold on, then look around for another wall to jump to. It does not do enough damage to adjust tactics for. DOOM Eternal Ancient Gods 2 DLC - Mission 1: The World Spear - 100% Walkthrough - All Codex Pages, Hammer Upgrades, Extra Lives, BFG Ammo, and Escalation Enc. Walk to the end of the lowest catwalk near the door, where you should see a walkway extending out and to the right of the building. It is smart to retreat and get them all in front of you. We've defied the Maykrs and resurrected the Dark Lord. Warner Bros. Enter Mobile Turret and blast the Dark Lord. At the end of the corridor, dive under the water and swim to a new place to climb. OK, here you want to shoot the gate in front of you and then use the hook to get by it, hitting a booster pad to reach a new area. Walkthrough Complete. Once it's over a wolf will howl nearby. Theyre exceptionally weak, but they make your task significantly harder unless you tiptoe around them. Tha. They come out in force when the Mancubi die, so be ready for multiple Whiplash. Either way, join Bkstunt and Vinheim once again as we rip and tear through this game! Once it is down we'll have Imps and Spider Demons (I'll always call them spiders!). From here, the next room over should have a Radiation Suit for you. From here you can jump to a platform to the right for some goodies. 136,646 views Mar 19, 2021 Doom Eternal The Ancient Gods Part 2 Walkthrough Part 1 .more 2.7K Dislike Share MKIceAndFire 3.12M subscribers Comments 204 The end gives sadness and happiness. The release of Doom Eternal's DLC, The Ancient Gods Part 2, signals an end to the game's story, but several things point strongly to a sequel. To kill him of course. And now we're in a battle arena. Similarly to the main game, there are a bunch of collectibles that you can collect in your playthrough. Quick-swapping weapons helps a lot here if you're not used to it. The Sentinel Hammer is a. In the tunnel up ahead is a large health pack and more ammo, but as you reach the end you'll see a tutorial for the "Stone Imp": Basically, use your full auto shotgun. This gets rid of all his armor and you have a couple seconds to do it. Players will be taking tiny amounts of damage throughout the fight, so being able to keep it all topped off with the Super Shotgun is vital. Complete with dragon riding, a big red warhammer, and a duel with the lord of the underworld, DOOM has never been more metal than in the game's final campaign DLC, The Ancient Gods Part 2. 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