Try to make it clear what the pros and cons are of a choice. Great. It's not too hard to understand, I guess gonna close the drink list. Something like that. But since we currently don't have anything, I gotta get rid off maximizing place so we can play around into the inspector as well. We don't need Start, I guess. We have several possibilities to safe. And you can optimize that to your needs later on. So what we create at first it's a folder called Script. Are we gonna give it a name? Was this item next one going to create a new drink? Same for image. Let's talk about what is a clicker game and increment the game. So we're gonna say drink list ins, grab rockets. Place it wherever you like to, but don't forget it needs to be as good visible as possible. Or actually visualized to that, or for us to be straight or like an integer number without any digits behind the commerce on s the GPS over here as well. Now you can see game safety has been started. So while true and while will be always true, we wanted to perform something. What? So this is everything what we need to do for whenever we have discovered an image. All the rest was to code. At the moment, we don't care about the hierarchy panel. I don't drink. So what we need to do is we go to screw, wrecked, right link you Why? First off, we need to make sure if this one is on. Why don't want to do this? So we go quite up after we filled the list, we're gonna put update you. So maybe I gotta make a total money or something. And then we say in quotes, whatever the menu names should be, for example, we can say its idle game. It automatically unlocks the next one was question marks. I want to get rid off item holder and play again. We need to talk to the holder directly because we have the holder already inside over here so we can call me this and put it in here like I don't know five times or maybe more, and put this all into one line under each other. We need to go into that. 1. So at first over here, where we are actually creating the first ones in Same here. Next one is going to be our space or placeholder. So I have the 1st 4 and I again basically copy all of that. If you want to use my designer gonna offer this into the course, Fif, free to do so. And make another one named "cookie-button" to save the state of the cookie. So what you want to do is you want to click it inside your animations holder and deactivate loop loop time, so I'm gonna go to maximize and play and check this one even further orbit more So taking care off a loop time, Just decrease the stuff. Kate. Now you can see the Coast is going to be 15 whenever I want to buy this item. Now we can actually close that. You can name it once again, whatever you like, But for me, want to tank is what it is. 35. But actually it doesn't really matter. It's actually to protect money directly and only give it excess over the sanctions. I want to talk about the script of the object a bit more discreditable. We're gonna want to tank for eats, type any drink, give it an A in drink list. And I call this water. Were going to be creating a simple game where you are to move the player to the goal while avoiding patrolling enemies. And I gonna see you in the course So if I want money is smaller, then and now we need to look smaller than now. So please open this one up in mono developed over visual studio and let's get into it. So at first we're gonna put in, quotes our pipe, and then we leave a space, and then we're gonna put in square brackets and put in a zero. Meaning are we gonna I gonna give you some material to design stuff around. The target I want to do is we want to create a new gree layout. So whatever, whenever somebody else's working was yours changing a layout, you can always so like this and you're gonna be automatically back to wherever it has been before. What does it mean? Same here. We need to make sure that in start, we already know what this game object is about. We're gonna drag the water tank into this. So if drink list in square brackets I don't drink. so i want to know is there tutorial for this concept i have to follow please suggest me if anyone knows related tutorial. Click on the small Plus, Then we can open this and scale this in all three axes. They want to change the type the text type from default to Sprite to do I and apply the changes. Idlers require a single action: clicking. And I can actually take this water tank into consideration and add by clicking once one coin, gold money, whatever it ISS onto my yeah, into my business. So in quotes, we're gonna type Click. It's the new file name. We're currently looping in tow, so the first and very 1st 1 is going to be We need to grab the actual item holder script. So any drink, it's now our class, and the list contains only any drinks. #13 Itemholder Script: Welcome back to the course. And of course, we can buy our first water, so we gonna unlock things like informations. Now we need to set. Then I go to my prefects folder and drag an item holder into that. And we have more than 15 in case of money that we are able to her chase one. It's going to be the same name as this one. So first we want to check. You can get a born. Also, as you can see, everything is updated correctly. Now we can close by button, but we need to do one more things to it. Don't forget to save the script and let's take it out. And now we need to talk to Boy Button or whatever the name is. That's what we want to avoid them. But what do we want to override is on Inspector G U. I make sure it is correctly written so Oh, I do you I need to be all big letters in this case. Its signal processing part was developed through a joint research project led by Kenmochi Hideki at the Pompeu Fabra University in Barcelona, Spain, in 2000 and was not originally intended to be a full commercial project. So you know everything about going to be over there. Now you want to go to the last part. So at first I gonna go to my field list and gonna take the last three lines over here was in the amount the calculate income and to calculate Coast gonna close that once again. We can also do the same in the very top where we're buying the items, since we do update them here as well. And now we can return any number. But this is going to be just one line. And now what we do is we gonna get its components off type item holder. The BoardManager will be responsible for generating the board and keeping it filled with tiles. Yeah, the money we're going to get per click is going to be seen and as flying up and off girls going to destroy itself after a given amount of time. It's going to be string list in square brackets. My total money. But I go to going to show you what's going on with that when we know press play. create Scriptable Objects for our items to simplify processes, create a basic Editor Script to show Previews in the Editor, create connector Scripts to easy access User Interfaces, create auto - saving and loading the game, create a exponential function for the cost calculation, learn to round floats to 2 digets after komma, setting up our Editor, so we always see the important content, creating our own User Interface for the game using the Canvas System, implement scrollable content for our items / itemholder, Variables (float , int, bool, string ). Hold a buy button and make sure you drag the script by button onto it, probably behind or after the on click event. But on the scroll ranked, we need to connect the school bar to the scroll Ranked. If not, we want to have exit this function. In video game culture, an adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle solving. Safe, taxed and put this into the center off the playfield or whether you like him, please. So it's a bit different than the four each as we created before. We already seen that the GPS is working also. We talk about this as well in a bitch So this is going to be some number between 0.7 and 0.15 We're gonna talk about this numbers in a bit as well. You're gonna learn how to suitcase the total money we have as well as the gold per second coming in. We have designed a fresh modern user interface while keeping the wonderful . We gonna call it load so public aesthetic Boyd. Also, as you can see, we're gonna implement an order safe action which is saving all the informations we really need for this particular game into the play up refs. Of course, once again, Same for achievements. I equals zero. You can change this to your needs as well, so I want you to follow. You can also center this one whatever you please. No Coding Required! Know what I know? To do that, we can simply call safe load, don't safe. And what we also want to do is at the very end after we have set it up everything correctly . It can help. 30. We can also name a drink. Once again at the game, object gets deactivated the first time we can clear the consul And wait another minute until the file is completely correctly running. So the best way over here might be putting the class already or the animator component over here into this and get its component residents start when we don't want to do is we don't want to get it from a Children. 27. So we're gonna keep like, everything again. In our case, the type is drink because we wanted excess the drink class from the editor scripting to have access to the, uh, to the drink itself. If you want to unlock it directly, if you have more than zero absolutely possible. What I want to have now is a connection to grit, item holder and so on. Exception dot count So meaning we only unlock seven instead of eight. But for the sake, off visibility. And here we gonna have the whole down don't. I want to have this in quotes. Like whenever I click, this son can see whatever the click amount is like the click. We need to tank if we have enough money to buy the item. In depth Unity Tutorials teaching you how to make a game in unity 3d! A boat. But since ah, this four loop is only counting or Ashleigh doing the tax change of a here inside the drink amount. Visibility. This course is made for beginner, which want to learn the basics of Clicker, Idle, Incremental Games. And also we want to take a look into rounding floats. If it stays 1 second colliding with a button, I want to simulate a click on that button (on that position of the screen). Instead, we want to at first initialize Annam. Now what, you want to do it? So to understand what's going to happen also, we take a look into scroll herbal content, meaning all of these poor like these are our containers or image or item holders were whatever we going to purchase, you were gonna place the buy button somewhere. But I is probably going higher than that. It will be D two and so on. That would work the same way. Otherwise it's wrong. Whenever we feel in the data, we need to set this by hand, basically or in this case, per reiteration. That's what we need when we need to say here minus one, Absolutely important. We call it data. void OnMouseDown () { // this object was clicked - do something Destroy (this.gameObject); } using UnityEngine; //The gameObject needs to have a collider (if your collider is a trigger, you need to put Physics.queriesHitTriggers = true; in the start function or Physics2D.queriesHitTriggers = true; if you work in 2D) public class nameOfClass . Something like D back don't log and imprint in quotes are gonna put in game Safed. And also we gonna rename this to be a GP as text. So we're gonna be able to load something or actually this particular player press. What do we want to do? What's going to happen? We want a first check if a don't drink amount is bigger than zero. We per click want to implement or in cream int our money so we don't have to cheat. Don't drink image as an argument Now we say gui layout dot label And inside this label, we want to show tax one. And also we need to have flowed in the end, actually, So we need to typecast this one into afloat. Whenever you're in the paramedics window, I gonna go and save my script. So you always room. Once again, don't forget to save and you're done was all clean up. Instance equal this meaning Now we can have easy access from the buy button to buy the item . Nothing is happening. What we want to check is if our player probes do have a key and the key once again is going to be our idol safe. And now we should have fully functional by, but so I go to my game view over here and tried to press it. Income is eight. We can name it Full bob text prefab. #Unity #Clicker #TutorialHow to Make Clicker GameTutorials about Creating Clicker Game like This C# Fanpage: https://www.facebook.com/CezarySharpOfficial/ Shop: https://www.facebook.com/CezarySharpOfficial/shop Website: https://www.cezarysharp.online Patreon: https://www.patreon.com/cezarysharp Support: https://www.youtube.com/channel/UCYFnQ_5dtfkdG210lL3gh0Q/join Pinterest: https://www.pinterest.com/cezarysharp/ Email: cezarysharpcontact@gmail.com If u need my help or u need to buy game project write to me on my fanpage. Reflinks Below Keywords: | Unity | C# | Clicker | Tutorial |Cezary_Sharp | #Unity #Clicker #Tutorial No, I need to delete this first, because all the complete doesn't let me. Everything in between those two will be next to each other, like left and right. But I want to have two points after the coma. So we do that we're gonna put in money sometimes basically everything we need to do to do saving. Take award-winning Skillshare Original Classes, Each class has short lessons, hands-on projects, Your membership supports Skillshare teachers. So What we say is, if a drink list in scrap briquettes, I I is a well zero s an indicator so or whatever the number is whenever it becomes incremental, it and so on and so force. So it may be late on you. I, um we can name it once again whatever you like, but that makes it easier sold for the item holder. Where will our money and the current GPS is going to be seen in? 12. Whenever you do stuff, I'm gonna go in here into the same script and get rid of all my other deeper clients over there as well. Now, at the very last After we have unlocked the next drink, we can actually updates the GPS like the input. Why also in the start function? We can invoke a mess it after a given amount of time.
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